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- 2024-06-24 detecting a ps2 emulator: remapping scratchpadram
- 2024-06-17 detecting a ps2 emulator: gs backpressure
- 2024-06-07 detecting a ps2 emulator: when 1*x does not equal x
- 2024-06-05 detecting a ps2 emulator: the vu0 pipeline
- 2024-06-01 fragmenting memory with the ct24 format
- 2024-02-29 inline assembly dangers
- 2024-02-11 simd floating point with vu0
- 2024-02-02 ps2 dmac basics
- 2024-01-22 fast clearing with the gs
- 2024-01-20 palette shifting with the gs